Building on last episode, we cover a seriously compelling workflow blending the best of both worlds — authoring an SVG spritesheet in Sketch but injecting them as Inline SVG, without a bunch of manual steps in between.
In this episode you'll learn
How Sketch exports SVG — how objects, layers, masks and artboards are represented in the output
How to structure a spritesheet with a series of icons that can be loaded as one but used individually.
The optimisations that are safe to use that don't destroy crucial information about the SVG file's structure.
How to tune the rendering of the output for retina vs non-retina displays, and transition colours or fills based on user input.